Brawlhalla combos
At the peak of his jump he swings his sword horizontally, hitting anything in front of him, including grabbed targets, before dropping back down.īödvar lunges forward, swinging his sword horizontally in a single powerful strike in front.īödvar hops very slightly into the air and brings the sword down and back in an arcing sweep that hits all targets near him, starting from front to back.īlood of the Bear! Bödvar brings the hammer upwards in a powerful uppercut, empowered by a large bear spirit behind him, hitting anything in front and diagonally above him.īödvar pulls his hammer back and brings it down in a tremendous arcing overhead smash, hitting approximately everything in the hammer's smashing arc, but dealing the most to what ends up directly underneath the hammerhead.īödvar does a reaching, lunging grab with the hammer's hook end that extends far out in front.
![brawlhalla combos brawlhalla combos](https://i.ytimg.com/vi/5GD-H5REmzc/maxresdefault.jpg)
Moveset For Light Attacks and Aerial Attacks, see individual weapon pages for the Sword and Hammer Signature Attacks Sword Inputĭragon's Doom! Bödvar jumps straight upwards into the air, taking hold of anyone in front of him. However, due to the move's length, the player is wide open to punishment if the attack misses or gets overused. Its hit boxes are big and long lasting, making it easier to hit an opponent approaching from above. Despite appearances, however, the attack doesn't hit behind Bödvar, though it does hit stacked opponents.īödvar's main anti-air Hammer Sig, this attack is slow but powerful. Also, as the attack sends opponents at a downward angle, it has a strong capacity as an edge-guarding attack when used near or over the edge. It's very good at hitting opponents who dodge towards the player. Typically of Down Sigs, this is a stationary and defensive move.
![brawlhalla combos brawlhalla combos](https://i.ytimg.com/vi/eOq1DAo38hw/maxresdefault.jpg)
It's worth noting this Sig does not hit opponents too close to Bödvar: use the Down Sig for nearby opponents instead. This is also helped by its relatively quick start-up time. Its decent range means it can catch out an opponent expecting a short-ranged sword attack, or quickly punish the opponent's poor dodge. Fairly long-ranged and hitting in a simple straight line, this is a standard Side Sig.